SShadow Artifact

Independent game studio · Shoreditch, London

We build worlds that outlast the arcade.

Shadow Artifact Empire is a Shoreditch game studio crafting narrative-driven titles — from first whitebox to console launch. We ship on Unreal 5 and Unity 6, with a live-ops crew that keeps players coming back long after release.

Titles shipped since 2016
14

Titles shipped since 2016

Players across our catalogue
3.4M

Players across our catalogue

Cinematic key art from a Shadow Artifact Empire title
Concept environment render from the studio

The studio

Ten years above a coffee roaster on Curtain Road.

We started as three developers renting a mezzanine over a roastery in Shoreditch. We still hand-roast our own builds — nightly, on real hardware — and we still argue about frame pacing at the same long oak table.

  1. 2016

    Founded on Curtain Road

    Three ex-console engineers opened the studio above a coffee roaster in EC2A, funded by a single work-for-hire porting contract.

  2. 2018

    First self-published title

    “Dune Cartographer” launched on PC to a 91% player rating and paid back its budget in eleven weeks.

  3. 2020

    Live-ops team formed

    We built an in-house backend group to run seasons, events, and telemetry so our worlds keep breathing after launch day.

  4. 2023

    Console partnership programme

    Certified porting pipeline for PlayStation, Xbox, and Switch — average certification pass on first submission across six titles.

What we do

Full-stack game development, under one roof.

No outsourced black boxes. Design, engineering, art, and live-ops sit in the same room in Shoreditch and ship as one team.

Studio workstation during a lighting pass

We shape the loop before we write a line of code — systems design, economy tuning, and branching narrative written by our in-house writers. You leave a discovery sprint with a playable paper prototype and a signed design bible.

Gameplay programming, custom tooling, and performance work by engineers who have shipped on console. We build editor tools your team keeps, not throwaway scaffolding, and we profile on real target hardware every night.

Concept, 3D, and animation grounded in a consistent art direction — our desert-modernism environment work is a house speciality. Stylised or photoreal, we deliver optimised assets with clean LODs and documented material setups.

Authoritative netcode, matchmaking, and a backend that survives launch day. Our live-ops crew runs seasons, events, and A/B tests, with telemetry dashboards so you can read your world instead of guessing at it.

Structured test passes, a certified submission pipeline, and platform compliance for PlayStation, Xbox, and Switch. Six of our last titles passed first-party certification on their first submission.

Voices

Studios and publishers we have built alongside.

A few words from the producers, founders, and platform partners we have shipped with.

They took our messy prototype and returned a shippable vertical slice in ten weeks. The nightly console builds meant we never hit a nasty surprise at cert.

PPriya R.Executive Producer, Camden · March 2025

The live-ops team rebuilt our season backend and our day-30 retention jumped from 12% to 27%. They actually read the telemetry with us every Monday.

TTom H.Founder, indie studio, Bristol · November 2024

Their environment artists nailed a sun-bleached desert look we had failed to brief three vendors on. First internal review, near enough approved.

SSofia M.Art Director, Manchester · July 2024

We handed them a Unity title for a Switch port. Certified first submission, shipped on schedule, and the performance capture notes were genuinely useful.

DDaniel K.Publishing Lead, London · January 2025

Engagements

Ways to work with the studio.

Fixed-scope for well-defined milestones, or a monthly retainer when you want a dedicated pod embedded with your team. All prices exclude VAT.

Prototype

Prove the loop is fun before you commit a budget.

£12,000fixed scope
  • Discovery sprint & design bible
  • Playable whitebox prototype
  • Single core mechanic, vertical focus
  • Weekly build & review
Book a discovery call
Most chosen

Studio

A dedicated pod taking your title to a vertical slice.

£68,000fixed scope
  • Design, engineering & art pod
  • Nightly builds on target hardware
  • Vertical slice to publisher standard
  • Fortnightly milestone demos
  • Shared telemetry dashboard
Book a discovery call

Empire

Full production and live-ops through launch and beyond.

From £210,000fixed scope
  • Full production team & producer
  • Multiplayer backend & live-ops
  • Console certification & porting
  • Post-launch seasons & events
  • On-call launch support
Book a discovery call

Start a build

Tell us about your world.

Send us the pitch — a paragraph or a 60-page bible, we read both. We reply to every serious enquiry within two working days.

92 Curtain Road, Shoreditch, London EC2A 3AH

Find us on Curtain Road, a two-minute walk from Old Street station.